/guild hub#
Open your guild's hub: its profile, level, members, camp, weekly mission and chest, with buttons for the actions your rank allows.
- Usage:
/guild hub(or!f guild)
Not in a guild yet? It shows how to join one — or the button to found your own if you hold a Guild Token.
The hub has five tabs:
| Tab | For |
|---|---|
| Overview | View your guild's name, tag, level, member count, and upgrade progress (Guild XP, Coins, Pearls). Owner/Mod buttons: Upgrade, Set Tax, Invite Member |
| Roster | View all members ranked by guild XP contribution (and join date). Owner only: Promote to Mod and Demote to Member buttons. Owner/Mod: Kick Member button |
| Camp | View current building tiers and production. Owner/Mod buttons: Build and Upgrade |
| Mission | View the current week's mission (type, goal, progress), and a leaderboard of members' contributions |
| Chest | View inventory slots and balances. Any member: Deposit button. Owner/Mod: Withdraw and View Log buttons |
If an invitee's DMs are closed, the invite posts in the channel instead.
/guild info#
Look up any guild's profile: name, tag, level, member count and current mission progress.
- Usage:
/guild info <name> - Examples:
/guild info Fishmongers,/guild info FM
Search by exact name or tag (case-insensitive).
Guild Setup#
/guild create#
Found a new guild using a Guild Token. Costs 1,000,000 coins.
- Requires: Guild Token (purchasable from
/shop) - Rewards: You become the Owner and can start inviting members
To create a guild:
1. Buy a Guild Token from /shop (1,000,000 coins)
2. Use /guild create or /use guild_token
3. Click Found Guild
4. Enter your guild name (2–24 characters: letters, numbers, spaces, apostrophes, hyphens, periods)
5. Enter your guild tag (3–5 letters or numbers only)
Both the name and tag must be unique (case-insensitive). If your name or tag is rejected, the token stays in your inventory — you can try again.
One guild per player. If you leave or are kicked, you must wait 24 hours before founding or joining another guild.
Membership#
Guild management commands are accessed through /guild hub. Here are the key operations:
Inviting Members#
From the Overview tab in /guild hub, click Invite Member (Owner/Mod only). Enter a player and they'll receive a private message with Accept/Decline buttons. The invite expires after 7 days.
Pending invite cap: A guild can have up to 20 outstanding invites, and never more than the number of free roster slots.
Viewing the Roster#
From the Roster tab in /guild hub, see all members ranked by guild XP contribution. Join date also appears for each member.
Owner/Mod see: Member level, last fish time, ⭐ guild XP contributed and 🪙 coins donated.
Promoting and Demoting Members#
From the Roster tab in /guild hub:
- Promote to Mod (Owner only) — Click the button next to a Member to make them a Mod
- Demote to Member (Owner only) — Click the button next to a Mod to remove their Mod rank
Removing Members#
From the Roster tab in /guild hub, click Kick Member (Owner/Mod only).
- Mod restriction: Mods can only kick Members, not other Mods or the Owner
The removed member is notified via DM.
/guild leave#
Leave your guild voluntarily.
- Usage:
/guild leave - Cooldown: 24 hours before you can join or found another guild
If you're the Owner and no other Mods exist, the oldest Member becomes Owner. If no members remain, the guild is disbanded and the chest is destroyed with no refund.
/guild disband#
Disband your guild and destroy all its contents (Owner only, requires confirmation).
- Usage:
/guild disband
Warning: This destroys the guild bank and chest contents with no refund. Confirm before proceeding.
Guild Bank & Chest#
Viewing the Chest#
From the Chest tab in /guild hub, view all items and balances (coins, pearls, logs, stone).
Shows all coins, pearls, logs, stone, and the 25+ item slots (capped by Storehouse tier).
Depositing Items#
From the Chest tab in /guild hub, click Deposit (any member).
- Usage: Specify item and quantity
- Examples:
- Coins: 500,000
- Pearls: 100
- Worm: 50
- Materials Bag: 3
Only coins and pearls can pay for a guild upgrade. Materials and items cannot.
Deposits are not escrowed — everything in the chest stays spendable on camp upgrades until a guild upgrade actually spends it.
Withdrawing Items#
From the Chest tab in /guild hub, click Withdraw (Owner/Mod only).
- Specify item and quantity
- You need sufficient balance in the chest
Audit Log#
From the Chest tab in `/guild hub, click **View Log (Owner/Mod only).
Shows paginated history of every coin, pearl, and item movement in the guild bank.
Guild Camp#
Viewing the Camp#
From the Camp tab in /guild hub, view current building tiers and their buffs.
Shows: - 7 buildings: Logging Camp, Stone Camp, Lure Workshop, Library, Chapel, Storehouse, Bait Hut - Each building's tier (0–5) and current buff - Material production status (logs/stone generation) - Item storage capacity
Building & Upgrading#
From the Camp tab in /guild hub:
- Build (Owner/Mod only) — Construct a new tier 1 building
- Upgrade (Owner/Mod only) — Tier up an existing building to the next tier
Requirements: - Building tier cannot exceed guild level (e.g., a level 3 guild cannot build tier 5 buildings) - Guild chest must have sufficient coins, logs, stone, and pearls - Costs are per building and paid from the guild bank
Example progression: Tier 1→2→3→4→5
All upgrades are permanent. After confirmation, costs are deducted from the guild bank immediately.
Building Specs & Costs#
| Building | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Lure Workshop | 250K 🪙 50 🪓 40 ⛏️ |
750K 🪙 150 🪓 120 ⛏️ |
2M 🪙 400 🪓 320 ⛏️ |
5M 🪙 900 🪓 750 ⛏️ 50 💎 |
12M 🪙 2K 🪓 1.7K ⛏️ 150 💎 |
| Library | 250K 🪙 50 🪓 40 ⛏️ |
750K 🪙 150 🪓 120 ⛏️ |
2M 🪙 400 🪓 320 ⛏️ |
5M 🪙 900 🪓 750 ⛏️ 50 💎 |
12M 🪙 2K 🪓 1.7K ⛏️ 150 💎 |
| Chapel | 250K 🪙 50 🪓 40 ⛏️ |
750K 🪙 150 🪓 120 ⛏️ |
2M 🪙 400 🪓 320 ⛏️ |
5M 🪙 900 🪓 750 ⛏️ 50 💎 |
12M 🪙 2K 🪓 1.7K ⛏️ 150 💎 |
| Bait Hut | 250K 🪙 50 🪓 40 ⛏️ |
750K 🪙 150 🪓 120 ⛏️ |
2M 🪙 400 🪓 320 ⛏️ |
5M 🪙 900 🪓 750 ⛏️ 50 💎 |
12M 🪙 2K 🪓 1.7K ⛏️ 150 💎 |
| Storehouse | Same as above | Same | Same | Same | Same |
| Logging Camp | Same as above | Same | Same | Same | Same |
| Stone Camp | Same as above | Same | Same | Same | Same |
Key: 🪙 = coins, 🪓 = logs, ⛏️ = stone, 💎 = pearls
Building Effects#
Lure Workshop — fish bite 3% sooner per tier for every member
Library — +3% catch XP per tier for every member
Chapel — +1% rare fish chance per tier for every member
Bait Hut — +5% chance per tier that a catch doesn't consume your bait
Storehouse — +25 guild chest item slots per tier (up to 150 total)
Logging Camp — Produces logs daily: tier × active members × 2 (active = fished in last 3 days)
Stone Camp — Produces stone daily: tier × active members × 2 (active = fished in last 3 days)
Materials are deposited automatically into the guild bank and capped at 500 per cycle.
Guild Level & Bonuses#
Guilds level up from Level 1 to Level 5 with the Upgrade button on /guild (Owner/Mod only).
Upgrading the guild#
Raise the guild one level. Requires all three:
- ⭐ Guild XP — earned automatically as members fish. It never goes down, and it is only checked, never spent.
-
🪙 Coins and 🦪 Pearls — spent out of the guild chest, permanently.
-
Usage: click Upgrade in
/guild's Overview tab
/guild hub's Overview tab always shows how you're tracking against all three.
Level Thresholds#
| Level | Guild XP | Coins | Pearls | Max Members | Sell Bonus | XP Bonus |
|---|---|---|---|---|---|---|
| 1 | — | — | — | 10 | — | — |
| 2 | 350,000 | 25,000,000 | 250 | 20 | +2% | +2% |
| 3 | 1,000,000 | 75,000,000 | 750 | 30 | +4% | +4% |
| 4 | 2,000,000 | 200,000,000 | 2,000 | 40 | +6% | +6% |
| 5 | 3,500,000 | 500,000,000 | 5,000 | 50 | +8% | +8% |
Guild XP comes only from fishing — every point of catch XP a member earns is mirrored into the guild automatically, boosts included. Quest rewards, redeem codes and admin grants do not count. A member leaving never lowers the guild's total.
Each guild level above 1 grants all members a +2% sell value and +2% catch XP bonus (stacking with camp building bonuses).
Weekly Guild Missions#
Every week, all guilds compete on the same rotating mission. Completing it grants all members a −5% fishing cooldown buff for the following week.
The Mission tab#
View the current week's mission, your guild's progress, and top contributors.
- Usage: View the Mission tab in
/guild hub
Shows the mission name, goal, current progress, and a leaderboard of members' contributions.
Mission Types#
Full Nets — Catch fish with /fish. Goal: 100 per member (scaled by member count at week start)
Market Rush — Earn coins by selling. Goal: 50,000 coins per member
Trophy Hunt — Catch Rare-or-better fish with /fish. Goal: 10 per member
Missions rotate weekly. Only active /fish catches count — nets and breeding do not.
Materials & Drops#
Materials Bags#
While fishing, about 8% of successful catches drop a free Materials Bag that doesn't consume a cast (fishing odds and chest chances are unaffected).
- Usage:
/use materials_bag - Rewards: 3–8 logs and 2–6 stone
Bags can also drop from Epic and Legendary chests. Materials go into a Materials tab in your /inventory.
Guild Materials#
Logs and stone are used for guild camp upgrades. The guild chest holds them as slotless balances.
Tips#
- Founding costs 1 million coins — save up or join an existing guild to start building immediately
- Donating doesn't lock money away — deposited coins and pearls stay spendable on camp until an upgrade spends them
- Money alone can't level a guild — you need guild XP too, and the only way to earn it is members fishing
- Level matters for building — you can't upgrade a building past your guild level
- Active members count — Logging/Stone camps produce more when more members have fished recently
- Missions are global — the same mission runs for every guild each week, so coordination helps
- Materials scale — budget time for high-tier camp upgrades; early tiers are cheap, tier 4–5 are expensive